Final Fantasy Xiii Atb Slots

Final Fantasy XIII[edit]
I am nominating this article for peer review because I want to make this a Good Article or even a Featured Article. I fixed up the intro to include three paragraphs and there is currently a discussion going on at Wikipedia talk:WikiProject Square Enix#Final Fantasy XIII GA push. I am currently working on the character page and the music page as well as the main article in my sandbox, but the music page is already being covered by PresN. Any comments here on how to improve this article should be very much appreciated. Thanks. Sjones23 (talk - contributions) 17:40, 8 May 2010 (UTC)

Comments from Tintor2 (talk) 20:04, 10 May 2010 (UTC)
A breakdown of party member Lightning's weapons, roles, abilities, and more in Final Fantasy XIII (FF13, FFXIII, PlayStation 3, PS3, Xbox 360). Final Fantasy XIII is the thirteenth game in the ball-crunchingly popular Final Fantasy series and first entry of the Fabula Nova Crystallis: Final Fantasy series of games. It was first released on PlayStation 3 and Xbox 360 in late 2009/early 2010. In the lore of Fabula Nova Crystallis: Final Fantasy, humankind lives alongside a race of god-like beings known as the fal'Cie. The Final Fantasy XIII ultimate weapons list differs from previous games in that players need to upgrade their previous selection of weapons to a tier 3 version of itself, in order to gain the ultimate form. This article provides a list of the Final Fantasy XIII best weapons as well as some information on what weapons give the best statistics for each of the six characters.
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- The plot section needs some expansion considering how long is the game.
- Various references (from reviews) need to be formatted to include parameters like author, accesdate, etc.
Comments from 陣内Jinnai
- I disagree with Tintor. The plot section should be tightened up, especially the setting and moreso the character (specifically other characters).
- Gameplay subsections on the leveling system and summons should drop a lot of that info as its unnecessary. Comparing the leveling system to another FF game is original research without sources from either the devs or RS reviewers. The gameplay in general is a bit WP:GAMEGUIDEy, especially the battle subsection, with lines like:
- 'Every character initially specializes in up to three Roles, and the other Roles are not available in their Crystariums until much later in the game; the Roles that the character does not specialize in have much smaller upgrade paths, providing fewer strength, magic and HP upgrade points, as well as fewer abilities than a specialist has access to.' -there is no need to explain about how and when robes are gotten nor that level of detail in the differences between specialization and non-specialization.
- 'Snow can ride and steer the combined Shiva Sisters which is a motorcycle, Vanille's Hecatoncheir can transform into a bipedal mech with machine gun turrets in which she can control, and Sazh can ride and steer Brynhildr as a race car. This changes the pace of the combat significantly. Not all summons turn into mechanical vehicles: Odin's Gestalt Mode changes him into a horse for Lightning to ride, Bahamut's Gestalt Mode is a flight mode for Fang, while Alexander's Gestalt Mode changes him into a large tower which surrounds the enemy and fires lasers at them from all sides.' - pretty much all that is excessive detail or items that should go in the character section.
As mentioned above, the new Final Fantasy XIII levelling system plays out during the course of the campaign story. Players will notice that after an event battle or the end of a chapter, new abilities will unlock in the Crystarium or technique and ATB slots will increase beyond their previous maximum number. Jan 10, 2014 Final Fantasy XIII, in my opinion, has taken too much flack for its design and story. The storyline is well-done. According to the Final Fantasy wikia (which is reliable because fans who want reliable information on the series will post reliable info, and erase anything false), this game was the second-best game in Japan in 2009, and in January 2010, voted 'the best game ever' in Famitsu's.
'The player selects several actions at once, which are then performed in the order selected by the lead character when the ATB bar has filled. Each action takes a specific number of slots, and the ATB bar increases throughout the game from two slots to a maximum of six.[10] There are no separate Magic Points, or MP, for magical attacks as in previous Final Fantasy games. The player also has the option to select less than the maximum number of possible actions, or to prematurely stop the filling of the ATB bar and perform as many actions as can be done with the current ATB amount. Only the lead character can be controlled; the other one or two characters present in the battle are controlled by the game. The player may also select an 'autobattle' command which fills the ATB slots with actions chosen by the game. Actions cannot be performed outside of battle, and the characters' health, measured in Health Points (HP), is fully restored after each battle.[10] During battles, the player can at any time select the 'Paradigm Shift' command, and then select different roles for the characters out of options previously set up in the main menu. These roles correspond with the character classes or jobs of previous Final Fantasy games. There are six roles, those of Commando, the warrior; Ravager, a black mage-type character; Medic, similar White Mage; Saboteur, which performs magic attacks that weaken enemies; Synergist, which casts magic that strengthens allies; and Sentinel, a role which has increased defense and protective abilities. Each of the six playable characters can initially take on only three roles, but later in the game may assume any of them. Jolly rogers cook book. His Anarchist Cookbook, which turns 40 this year, laid out how to build penned by anonymous scribes such as the Jolly Roger and Exodus. We rented an empty warehouse to test out some of the explosive recipes from The Anarchist Cookbook. Read the full article here. When enemies are struck by attacks or spells, their 'chain counter', measured in percentage between 100 and 999, increases. Each enemy has their own chain counter, which resets back to 100 if another attack is not performed in time. Attacks by different roles have different effects, with some raising the chain by larger amount while others give the player longer before the chain counter resets. The amount of damage performed by an attack is multiplied by the chain percentage before it is applied to the enemy. When the chain counter reaches a preset amount, different for each enemy, the enemy is placed into 'Stagger State'. In this mode, the chain is increased by 100 and the enemy begins to glow. Depending on the enemy, other effects may also occur, such as lowered defense or allowing the enemy to be launched into the air with certain attacks. The Stagger State lasts only a limited amount of time before ending and resetting the chain counter back to 100, although the counter may still be increased during Stagger.' |
- - way too much detail
- In gameplay, 'The first battle system was shown during the E3 2006, but it was only a prototype. A new interface was shown in September 2009 by Square Enix in various Japanese magazines and trailers. In battle, the player can only control one character at a time out of a party of up to three.' - this is fine, but should be referenced and moved to development section as it is about the development, not final version, of the gameplay.
Final Fantasy Xiii Cheat Engine
- Done. Sjones23 (talk - contributions) 20:33, 29 June 2010 (UTC)